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Dec 26 2014 Newsletter
Dec 17 2014 Newsletter
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New & Restock: Jan 22, 15
Scoville, The X-Files, Machi Koro: Harbor Expansion, Kingdom Builder: Big Box, Gravwell: Escape from the 9th Dimension, Boss Monster: Tools of Hero-Kind, Settlers of Catan, Settlers of Catan 5-6 expansion, Power Grid, Dominion, Patchistory, Legendary Encounters: An Alien Deck Building Game, Legendary: Guardians of the Galaxy, Agricola, Bruges, Dixit, Terra Mystica, Stone Age, Akrotiri, Timeline: Diversity, Takenoko, Saboteur, Pandemic: The Cure, Carcassonne includes The River, Castles of Mad King Ludwig, Dutch Blitz Blue Expansion, Eldritch Horror, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Mini American (Yellow), Card Sleeves FFG Standard (Grey), Citadels, Star Wars: Card Game - Balance of the Force, Star Wars: X-Wing: VT-49 Decimator, King of New York, Lord of the Rings: Card Game - A Journey to Rhosgobel, Alhambra, Kingdom Builder, Ghost Blitz (Geistesblitz), The Resistance, La Isla, Hive, Pixel Tactics 1, Sail to India, Space Alert, Tzolkin: The Mayan Calendar - Tribes & Prophecies, Power Grid Deluxe: Europe/North America, Istanbul, Brass, Francis Drake

New & Restock: Jan 8, 15
The Staufer Dynasty, Roll for the Galaxy, Red7, Machi Koro, Diamonds, Medina, La Isla, Pandemic: On the Brink, Hyperborea, Timeline: Discoveries, Colt Express, Splendor, Agricola, Terra Mystica, Akrotiri, No Thanks!, Pandemic: Contagion , Pandemic, Vikings, Twilight Struggle Deluxe Edition, Thunder Alley, Love Letter Boxed Edition, Suburbia, Ultimate Werewolf Deluxe Edition, The Resistance: Avalon, The Resistance: Coup, The Resistance, King of New York, Samurai Spirit, Hanabi

New & Restock: Dec 24, 14
Samurai Spirit, Patchwork, Star Wars: X-Wing: Rebel Aces, Machi Koro, Tokaido, Jungle Speed, Ticket to Ride, Ticket to Ride Europe, Eldritch Horror: Mountains of Madness, Card Sleeves FFG Standard (Grey), Star Wars: X-Wing: YT-2400 Freighter, Star Wars: X-Wing: VT-49 Decimator, Forbidden Island

New & Restock: Dec 23, 14
Small World A Spider's Web, Small World Royal Bonus, Small World Leaders, Small World Necromancer Island, Smash Up, Smash Up: Monster Smash, Boss Monster: The Dungeon Building Card Game , Boss Monster: Tools of Hero-Kind, Tsuro, DC Comics Deck-Building Game: Forever Evil, Ticket to Ride, Bang! The Dice Game, Settlers of Catan, Catan: Ancient Egypt, La Isla, Power Grid, Zombie Dice, Munchkin, Munchkin Deluxe, Lords of Xidit, Pandemic: Contagion , Camel Up, Pandemic, Pandemic: In the Lab, Agricola, Agricola: France Deck, Dixit, Dixit Daydreams


ONLY 1 COPY IN STOCK!
Player #: 2-6
Length: 60 mins - Intermediate
Designer: Friedemann Friese
Publisher: Rio Grande Games
Age Range: 12+
Retail: $ 50.00 CAD
Our Price : $ 37.95 CAD
Qty:

Power Grid First Sparks

The First Sparks transports the Power Grid mechanisms into the Stone Age. The order of phases during a game round, the player order, the technology cards: you know all these parts from Power Grid But what is new? What is different?

The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn, each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills, you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas.

In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.

Description

The First Sparks transports the Power Grid mechanisms into the Stone Age. The order of phases during a game round, the player order, the technology cards: you know all these parts from Power Grid But what is new? What is different?

The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn, each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills, you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas.

In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.

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Additional Links
For more information about this game see:

http://boardgamegeek.com/boardgame/106662/power-grid-the-first-sparks


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